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Top 10 Video Game Modes



From Big Heads to Tiny Heroes what would your favorite game be without special modes and features? Terri-bad, thats what. Which of them have done the most to enhance your late night fragfests, TwoBitNews gives you the rundown...

#10. Big Head Mode
No, I'm not talking about your ego after you earned that 10,000th Xbox LIVE achievement point. This is the quintessential nonsense mode
that game devs like to add to spice things up. If you like huge heads on top of your sprites, then this is the mode for you. If you don't like huge heads, then you, sir, have terrible tastes and I won't waste any more time pandering to you.

#9. Puzzle Mode
What would Tetris be without Type B? Snood without Puzzle? Answer: spectacularly horrid. OK, I may have overstated that a bit, but you can only clear line after line of blocks before you ache for a bigger challenge. That's exactly what Puzzle Mode provided. Instead of waiting until 15-20 minutes into the game for the pieces to speed up or you to mess up a few times, Puzzle Mode starts you off with a challenge. The best part? The puzzle aspects allow you to achieve a goal and move onto the next challenge; it's the equivalent of leveling up in an RPG. The mode is so popular that there is now an entire genre of games entitled Puzzle Games, based on this very concept.

#8. Training Mode
Look, hotshot, not everyone is as good as you are at Super Smash Bros. Brawl. We don't all don the Nintendo Wii nunchucks like a deadly ninja (OK, a nerdy deadly-ninja, but still deadly!). Some people need a little help to get started. You may be sitting there with a smug grin on your face because you're "better than that," but imagine this: your little brother wants to play Rock Band with you, and despite multiple attempts to kick him out of your room or trick him into putting his hand under the kick pedal, your mother has intervened and you MUST show him how to play. Would you rather sit there attempting to stop little Brian (I've named your brother "Brian"; deal with it) from sticking your drumsticks up his nostrils and pretending to be a bull elephant, or would you rather plop him down in training mode, have him watch a tutorial and follow along at a reduced speed until he gets it? I'm thinking the second option. Meanwhile, you now have time to practice making kissy faces in the mirror for when you finally get up the nerve to ask Kelly to the prom (just don't get too nervous, as Kelly will say "no" anyways).

#7. Debug Mode
This mode allows you to step into the developer's shoes and do... well... pretty much anything you damned well please! You can place items anywhere, see how much the game engine can handle, fly around and look at the world, and, of course, like most of us would do, abuse the power so you can feel better about yourself as you crush hordes of otherwise-too-difficult baddies.

#6. Man With The Golden Gun (MWTGG)
This is the first game-specific mode to find its way onto the list, and it definitely deserves to be here. Plus, like any good idea, it has since been copied in countless other games.

MWTGG is a multiplayer mode in GoldenEye 007 for the Nintendo 64. Its premise was that 1 person could pick up the "Golden Gun" and be able to frag everyone else with just 1 shot apiece. Of course, it didn't consider female players. Though, in all fairness, back in the days of the N64, video games weren't quite "cool" yet for women. (Wait... are they cool now?) Anyways, I digress. When this one man/woman/thing had such destructive capabilities akin to automatic headshots, a major bullseye was painted on him/her/it, as he/she/it was the only kill worth points for other players.

This mode was quite popular in play sessions back then, as it added a spice that was new to our gaming palettes. Also, you could totally trick that one kid that everyone hated into thinking he was cool when he had the gun, which made for a much more sporting time in ganging up on him. I'm just kidding, kids! Love everyone equally! (Except Kelly, she's a bitch.)

#5. Capture The Flag (CTF)
Your character in a typical FPS: "So, um... I've got a gun, and I've killed the other-colored guy. Now what?" Well, I'll tell you what: go take his flag and rub the victory in his face! Without this mode, many of our favorite classic shooters would just be plain boring after a while. Plus, it's the only time we get to reminisce about our youthful days, playing this game outside in a field...

Just kidding. We've never been outside.

#4. Story Mode
Story mode is the plotlines -- though admittedly usually bad ones -- that are added to games that would otherwise have no story. This includes fighting games, racing games, puzzle games, and more. What would Soul Calibur be without the Soul Calibur tournament? Or Mortal Kombat without the Mortal Kombat tournament? or Tekken without the Tekken tournament? Ok, so they're mostly the same, but you get to know the characters from their perspectives, which really brings you deeper into the minds of the psychopath you're using to slaughter some other psychopath. Good times.

#3. New Game Plus
This one is mostly a Square deal, but similar concepts have been used in other games as well. The premise is that after you've finished the game one time, you get to play through it again, but this time with all your well-earned powers to watch the puny level-1 monsters crumble before your Cheeto-fingery might! This mode really lets you feel how much you've progressed (which is something you might have missed if you only fought against equal-powered monsters). In some games -- such as the Diablo series -- there is a similar feature that lets you play through again, with the monsters getting exponentially more difficult. This doesn't give you the same god-like feeling,
but keeps the challenge going longer than it could have otherwise.

#2. Deathmatch (aka Free For All with Score)
Sometimes you just wanna kill shit. But how will you know how much shit you've killed? Simple: keep score, and voila, deathmatch is born!

Without this mode you'd be running around killing and killing with no end in sight and no sense of accomplishment. While this may serve you well when playing Halo after drinking a 5th of rum, everyone else is gonna get bored real fast. This mode is what makes any multiplayer game tick. Whether it be points in Tony Hawk's Pro Skater, KO's in Super Smash Bros. Brawl, or F's you got on your reportcard, it's nice to know exactly how much you rule. Or suck.

#1. Multiplayer
Sure, playing alone is fun most of the time, but even playing with yourself starts to hurt after a while (especially if you don't lubricate well). I'm, of course, talking about playing video games, you sick bastard. (Note: I was also talking about masturbation). When that itch to step outside the mindset of a social recluse occurs, you'll need the right tools in order to succeed. Sure, you COULD invite your friend over to watch you play Mario 64 for countless hours, but you could also throw in Mario Kart, crack open a case of Zima (if you like drinking carbonated piss with sugar in it), order a pizza (after 45 minutes of arguing about toppings) and let the party begin.

We can't deny that Super Mario Bros. was a fun game, but it got old having to rotate with a friend. We were ever-so-happy to throw in Contra and play at the same time! (Even if it was one of the most head-bashingly difficult games ever.)

So there you have it, folks: the top 10 game modes that have transformed our games of old into full-featured electronic parties in the

comfort of our living rooms.


Do you disagree with something on the list? Even though you're most likely wrong, let us hear about it with a comment!


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